
I was hoping this was going to be asked! For those not in the know, the SCUM (one M) Manifesto is a famous radical feminist document written by Valerie Solanas. As per my Elaine Marley gif, it opens with a call to arms to women, to bring down the government, the patriarchy, etc. It is may be satire, or even a parody of the far far hyperbolic end of patriarchal culture. A few people believe the Manifesto is intended to be serious, a view which is supported by the fact that Solanas was the person who shot Andy Warhol.
Solanas was a friend of (or at least friendly with) Warhol prior to the shooting, and both artists were strongly obfuscatory in their performances—the why of what they did was usually a mystery and sometimes meaningless, so whether or not the SCUM Manifesto is intended to be taken seriously is up for debate. It may be absolutely sincere, it may be farce, or it may be meant as something in between: a ha-ha-only-serious, tongue-in-cheek, hyperbolic-yet-sincere sort of catharsis.
The other half of the pun is SCUMM, that is, Script Creation Utility for Maniac Mansion, which is a scripting language developed at LucasArts (known at the time as Lucasfilm Games) to ease development of the graphical adventure game Maniac Mansion. It was used for every LucasArts game up until Grim Fandango, when they switched to the GrimE engine. This means the SCUMM engine was the arena for some of the greatest video games of all time (the Secret of Monkey Island, Sam and Max Hit the Road, et al), and was the foundation on which our modern ideas of ‘good games’ were built, and then expanded upon.
The SCUMM games, though primitive by modern standards, showed a unifying aesthetic comprised of all their parts: the music was exquisite, the art was excellent, the moods were meaningful even when the games were goofy. If you played the Secret of Monkey Island near the time that it came out, you likely remember the feeling of subdued excitement during the opening music and eerily beautiful title screen:
That LucasArts was able to wring so much from so little then, is very much like what a few select studios are doing now. They work within the confines of their technology and medium to make things that are greater than the sum of their parts.
So the purpose of this blog is to, as stated in our subtitle, Hold Games to a Higher Standard. It will not be exclusively focused on Valve games, nor will it always be feminist critique, nor will it always be serious. Primarily, this blog will focus on aesthetics, which encompasses everything about the experience of playing a game, and that will involve breaking down, minutely, what went wrong and what went right.
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